Wednesday, January 8, 2014

Learning progress 5 : Sculpturing character head

Before moving to sculpturing. I am hesitate on whether I should model my character head with basic polygons or use sculpting to form it. However due to time limitation and minus the time consuming that I have, I decided to try on learning the sculpting tool in Cinema 4D. 

It's hard to find a basic useful sculpting tutorial through online, fortunately I found out 3 tutorial which leads on sculpturing my character head.

Two of the tutorial that actually teaching on the capability of sculpting.

1. Link: http://www.cgmeetup.net/home/sculpting-cinema-4d-tutorial-new-in-cinema-4d-r14/



2. Link: http://www.youtube.com/watch?v=gaiCuZWq5b4

What I've learn through this both videos:

-How to switch the standard layout to sculpting to brings out the sculpting capability tools.

-I had to subdivide my object to mesh of level which suitable for my object before using the tools of sculpting.

-Decrease or increase the level of subdivide object.

-Basic tools of sculpting, basic UI on the right sculpting panel, knowing what is the concept of sculpting.

-Understand on how to use the sculpting tools such as:

Pull tool - to pull out the polygon area

Wax tool - add or subtract object, this tool is useful for drawing character's eyes brown

Smooth tool - Too smooth up the crack area, looks more nicer

Repeat tool - Works well with applying a Stamp texture, to repeat the stamp texture in the area

Erase tool - Erase up the unwanted object in to original form

Fill tool - Fill up the object surface

Flat tool - To flatten the edges

Grab tool - To grab out the polygons area

Inflate tool - To make the area become bigger

Knife tool - To cut the are, which suitable for wrinkles and so on

Pitch tool - To pitch the surface together

Mask tool - Apply on the area that you want it unaffect/ affect

-Other that, I had learnt the shortcut key of increasing the pressure and the size of sculpting tools. Such as the pull toll, pressing the control key to invert the selected function, instead of pull out it actually pulling invert.

-Have a knowledge of how the setting panels works in the sculpting tools such as the ability of steady stroke, the build up function as how the stroke start and end of form, to import the stamp texture and so on.

-Useful setting such as link size, pressure and symmetry.

However, I also found out one tutorial that actually I can use Cinema 4D preset to form my character head. But that is not I want.



3. Link : http://www.youtube.com/watch?v=sOLVVZ8JgEU

Bellow are the print screen on working progress of how I build my character head:


Basically I started up with a sphere shape, then I switching to sculpting panel. Before subdivide my character head, I had make the sphere into editable polygon.Therefore, I adjust my subdivide level to level 4.


While, before moving to sculpting the character face feature, I had tried out to draw the eyebrown and eyes. After feeling confidence enough, then I only execute to the actual head sculpting



Then , I use the pull tool + pressing control key to form out the shape of my character. In this stage, I am not following my character shape which looks in the 2D image, because I found it very distorted. Therefore, after sculpting the head shape, using the wax, pull and smooth tool to form my character eyes.

Same goes with sculpting the hair. But in this case, I am using the mask tool to apply the area nearby the hair so that when using some of the sculpting tool on the hair area it won't affected to the ear and face area.

After that, Using the smooth and wax tool to smoothen the hair area become nicer and blend.


I had used the knife tool to cut up the mouth area


The next step is waxing the eye browns and the eyes. And grabbing the nose area. I kept on refined the eye brown until I feel satisfy


I remove the eyerbown to get my character eyes location


After that reapply my character eyes brown and adding details in the eye.




Then I done an overall refinement to my character head, and here is the final outcome.


Same procedure goes with the girl character. However I found it very hard to sculpting my girl character hair as she has a ponytails behind. At first I am using the sculpting to make the ponytails but I change to using basic polygon and hypernurb then to join it to the hair. 


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