Friday, January 10, 2014

Learning Progress 6: UV mapping on character

Learning UV mapping on my character is quite difficult to me. As a fresh user in Cinema 4D I have no idea on how to do UV mapping although I had learnt the UV map in 3D max before. I tried to find out online video tutorial on UV mapping on character, however I only found one that useful. 

The video tutorial teaches some of the basics of putting UV mapping in a simple object such as a cube. Then , following by putting UV map on a complicated object. I very appreciated on this video as the 1st part was giving me an overall idea of applying UV mapping in to my object, 2nd part was giving me an idea of applying UV map on my character head.




Link: http://www.itsartmag.com/features/uv-mapping-in-c4d/#.Us5OmmQW1n9

By referring on the video tutorial, I stuck with modeling my character head as it was not a fully polygon. Therefore I hardly proceed to applying UV map on it. However, I went to research some of the tutorial, I found out I had to bake out the sculpture therefore are able to apply UV map on it. 

This is an link about an detail article of baking the scupture: http://www.cafedownloads.com/reviews/r14/sculpting5.html


Link:  http://www.cgmeetup.net/home/sculpting-cinema-4d-tutorial-new-in-cinema-4d-r14/

Another that about sculpting the object but in the last part having a basic information of how to bake the object.

Then, I also found out a clear tutorial on how to export UV mapping to PSD file.


Link: http://www.youtube.com/watch?v=N4d2pR-aczo

Export the UV map to PSD is very useful, as it is linking together, therefore I am allowed to change the face expression on my character easily.

Below showed printed screen on my working progress:


By referring the tutorial, I had successfully baked out my character head. Then I have to use the Selection tool to select the middle path of back head so that easy to peel off the head UV map into half.



Had successfully to peel off the head UV map which able to view in the right panel, then I use brush to make a guideline by painting where is the location of eyes, the hair, the eyes, the nose and the mouth.



Then I export the UV map to PSD file and putting the color inside.


After that I revert the UV in to Cinema 4D and here is my character head.


Almost same procedure of applying UV map on my character body, it's quite simple compare to the character head.




Same goes with applying what I've learnt to the girl character.




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